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Shadowrun Chronicles: INFECTED Director's Cut Download 100mb





















































About This Game The Director's Cut version combines the Shadowrun Chronicles: Boston Lockdown and the INFECTED! campaigns into one game, so you don't need any other product to play.Arriving in Boston to get away from some heat back home, you accidentally become witness to an event that will change your and every Boston citizen's life forever: A crazed dragon emerges from an underground lab spreading a trail of iridescent particles and attacks the NeoNet towers - with you inside - then crashes into Fenway Park, killing thousands. And this is only the beginning! Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by the infected and with a dragon on a rampage through the city, you will have to unearth the secret conspiracy that connects it all.The following INFECTED! campaign puts you in a race against the clock, to save yourself from the nanite-induced disease that struck Boston. Finding out that you have gotten infected yourself during one of your fights against the headcases, you struggle desperately to find a cure for the Cognitive Fragmentation Disorder you are now suffering from, while the AI that has infected you tries to assert control over your body and mind. Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.Featuring:Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skill groups, magic, technology and weapons to survive! Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival. You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take other player's characters with you into a mission as henchmen Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat, or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours! Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!Features a cool Shadowrun music soundtrack with 10+ tracks from various composers as an extra bonus! 6d5b4406ea Title: Shadowrun Chronicles: INFECTED Director's CutGenre: Indie, RPG, StrategyDeveloper:Cliffhanger ProductionsPublisher:Cliffhanger ProductionsFranchise:ShadowrunRelease Date: 10 Dec, 2015 Shadowrun Chronicles: INFECTED Director's Cut Download 100mb shadowrun chronicles infected director's cut. shadowrun chronicles infected director's cut review So I got this game for my friends and I. And we really enjoyed the hell out of it! In terms of gameplay, we liked having to work off of each other's strengths and weaknesses, and the customization made everything feel more personal. Downside: the voice acting sucks and the story is okay. Not terrible, but nothing to write home about. But it's a fun game to play with friends, especially if you or them are trying to get into the Shadowrun universe and need a few ideas.. Honestly, the worst Shadowrun video game I've played, I tried to like it, but its just... sad. I've played and loved every other Shadowrun game that has come out, other than this.. Fantastic and obviously a labor of love by the creators. Keep up the good work, I'm looking forward to what comes next!. Warning: Not like the Shadowrun games from HBS, more like a free to play (M)MO(RP)G, like Secret World Legends, only with a weaker engine but with only a small amount of role-play and a withering community. Shadowrun Chronicles Boston Lockdown & INFECTED does... - not have a save/load-funktion, but you can farm a mission as long as you like, if the host still needs to complete the quest.- not allow the player to solve a quest with charisma, only by sheer force (guns, tech, magic). - not have a forgiving mission-architecture - especially in the add-on, but you may retry a mission after you have memorized the spwan locations and exploit that knowledge in the following run with AoE-spam into the fog of war. - not have real side-quests, but it does offer optional quests and repeatable challenges - with high difficulty and a meager reward - after you have finished the Boston story-line. - not have npc-companions with a developing personality or unique perks - only weak henchmen, but you may invite other players to join you in a shadowrun. - not offer a crafting system or unique loot, looted items are random (mostly consumables and vanity items) and the gathering is dependent on special skills, but you can farm missions for items as long as one does not complete the objective.- not offer a wide variety of skills - only one skill-tree per weapon (the player may choose two weapons, henchmen have only one per mission) and some passives (mostly gathering skills and life/armor boni), but you may farm to gain enough Karma (exp) and Nuyen (money) to max out all skills and to buy all weapons and cyberware (implants). - not have the graphics of a AAA-title or a full voice-over, but offers the charme of the Shadowrun-Universe, sadly with little to explore or to collect, like you would expect of an MMORPG. - not support convenient team-play; it lacks voice chat and safety measures to keep an invited player from going all Leeroy Jenkins (berserk) and override the hosts decision, thus making the promise to base the story development upon the players decisions at the end of the Boston story-line irrelevant. - not need a player to be very skilled, if you get your alter ego into cover and keep an eye on the skill-cool-down the Boston campaign is rather easy. The INFECTED add-on does test the player; you might want to read a walkthrough or start a mission multiple times to memorize the spawn locations - but other than more vicious enemies and slightly larger maps, the missions remain the same. So the question remains: Should I pay for a game, that has less content than some free to play games? If you like turn-based games like XCOM and adore the Shadowrun-Universe so much, that you are willing to endure a lifeless grind with a shallow story, the answer is yes - in most other cases you might save your 10 bucks for a game that's more entertaining for an even longer time.. Even more unfinished than Boston Lockdown. To bad. They should fix that one instead of moving on with a new chapter.2/5 infected runners. This was a decent game somewhat hobbled by an interesting concept (to try and allow for multiplayer play). It used dedicated servers, so playing off-line was... not possible. However, due to low sales and some of the pitfalls of needing online access (and servers)... the license recently ran out.Fun while it lasted.. If this game was just a game with another title, one could say, sorry it is not my taste, personally I would give 4/10 points, but neutrally fair seen 6/10 since maybe. I should look that I buy the right genre I like of game. But since this is supposed to be SHADOWRUN it gets perhaps 2/10, since one can totally expect to get the right genre if one buys a title one knows already. The roleplay of the best with branched dialogues went down the drain. They sacrified that for voice and obviously voice is not so flexible as pure text is. Shadowrun fans want to see roleplay, so either eat the bitter pill and make a very branched voice dialogue or forget the voice, especially since a lot of dialogues are still without voice. Did these producers even have a concept ? They sacrificed the storyness (a mandatory for a Shadowrun fan) for some "nice to have" voice feature . I don't know why I have even to click for the dialogue to progress if I anyway have no decision tree options ? Is that to take care that I don't fall asleep ? There are mission goals in the end, so I don't need the dialogue. If I want linear talk that bores me for minutes I buy a movie and not a game. In the old series it was really worth to follow the dialogue to the last line, depending on your talk you also found secrets. Especially in Shadowrun Hong Kong this often avoided fights. This game is a heavy disappointment and on top it even costed double of an orifginal Shadowrun game. the game does not cover fans expectations. The fight is also more boring. I liked the fighting system in the original series more.Even if one accepts the new approach, the game is terribly cheaply made. Just watch this video and you know what I mean: https://youtu.be/6o6y8Cw968U . Did QA sleep here ? And here it can get worse, a dialogue without voice ! https://youtu.be/SI3Z11Ck-IQ. I was only introduced to the Shadowrun Pen and Paper system recently. Go figure, someone born in the 80's who is only just now being introduced to SR. Anyway, here goes.I don't know if it's just the fact I don't care enough about Voice Acting to be hypercritical about it in this game like some of the reviews I have read, or if I just haven't found any fault in it as of yet. Still playing the game, so I'll have to keep listening. Although, for me, the only thing Voice Acting is good for is to make it so I don't have to read the text myself.As far as the Skill system is concerned, I like the utter freedom you get when playing the Pen and Paper system, and yes the SR: Returns Skill system gives you a bit more freedom than the system present in this title, but I like the choices you have to make. It forces you to build a cohesive character rather than one that can be all things to all people. Why am I going to be this physical powerhouse that can at the same time finesse his way through the entire game. In a single player game, it's fine to max out everything. In a multiplayer game, you have other players to fill in the holes left by our character concept.As for the gameplay, it plays almost identically to SR: Returns. You have your allotted movement and actions. The only difference being you could perform an aggressive action and still move after in SR: Returns. In this you have to do your moving before any aggresive actions. So far, I am pretty enamored of the mechanics. I haven't come across the hazards others talked about as of yet.So far, I am throroughly enjoying this game.. Honestly, the worst Shadowrun video game I've played, I tried to like it, but its just... sad. I've played and loved every other Shadowrun game that has come out, other than this.

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