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Pacific Storm Allies Activation Code And Serial Number





















































About This Game The long-awaited sequel to Pacific Storm; Pacific Storm: Allies expands upon the success of the internationally acclaimed original to deliver an unforgettable mix of real-time strategy and blistering arcade combat, recreating World War II's most heated battles. Experience large-scale naval and air operations of the Pacific as either the United States, Imperial Japan, or new playable nation - the UK. Marvel at the enhanced 3D visual engine complete with detailed damage modeling. Settle disputes via diplomacy or battle. Or assume direct control over stunningly-rendered ships and planes to personally annihilate your adversaries. From the US to USSR, Germany to Japan, new missions, tactical maneuvers and multiplayer modes offer armchair admirals greater excitement than ever. Whether you chart the conflict's progress from a strategic level or man a deck gun or get behind the controls of a fighter or bomber and personally take the fight to your foes, seize the day and rewrite history of some the most intense battles of World War II! ENGROSSING WORLD WAR II ACTION AND STRATEGY - Diplomats, strategists and fighter jocks will all have a place in the game; seize the day from behind a deck gun, in a plane's cockpit, or as an admiral in the fleet's strategic planning room. NEW NATIONS - Play as the United States, Japan, and now as Great Britain. Ally with the AI-controlled Soviet Union, Holland or Germany, using updated diplomacy features. A MASSIVE ASSORTMENT OF HISTORICALLY-BASED UNITS - Employ bombers, fighters, submarines, battleships, aircraft carriers and other power hitters of the Second World War. Go beyond the Pacific Theater and even command the Bismarck or HMS Hood. ENHANCED GRAPHICS - An updated 3D graphics engine beautifully renders units, including detailed damage modeling and persistent combat effects. REVAMPED CONTROLS - Master grand strategy, new technology development or in-your-face combat with a newly updated control scheme that streamlines everything from resource management to dog-fighting. MULTIPLAYER MAYHEM: Play head-to-head in action-oriented dogfights, join in cooperative mode with friends, or play competitively against the AI and online opponents to succeed in historical missions or massive theater-wide campaigns. 7aa9394dea Title: Pacific Storm AlliesGenre: Simulation, StrategyDeveloper:Lesta StudioPublisher:Buka EntertainmentRelease Date: 25 May, 2007 Pacific Storm Allies Activation Code And Serial Number Was one of the games that trapped me for hours, the strategy, tactical and simulation, all in the same game. One of the games that really deserves a proper sequel. great game you just have to A) have patience and B) be willing to overlook things cause there is no game out there in the universe thats flawless and besides remember this game is meant to be run on older computers not the high end stuff they got out now. This is an 11 year old game with a rich premise, being both a grand strategy wargame but with micromanagement and 3D tactical battles. While this sounds very compelling, there's problems. Firstly, there's no widescreen support, so there's stretched aspect ratios. I had a lot of issues just getting the game to start because there's a tendency for it to crash when creating a profile, which is part of the other big problem, there's widespread reports of instability and bugs.Because of the problems with this game, I can't recommend it.. SIMULATION GAME!!!. Man... PTOII for SNES was one of my fav games of all time. THousands of hours on that one no doubt about it. When I picked this up, I was literally overblown with joy with what seemed to be nostalgia from those days. Bugs though, man oh man bugs. Maybe not even bugs but unfinished\/poorly implemented concepts (like the battles. Not somethign about the battles, the battles as a whole. What a wreck) Many fantastic ideas, I loved the supply system in this game, the recruiting system, the ship and plane building system, and the base system. They should have focused on the strategy side as there is great promise there; in my personal opinion 1)The battles 2)The bugs and 3)The AI totally do this game in. A shame too, because it had some potential.. Seems like a fun game.Big open campaign map, choice to go wherever and attack whenever you want.Unit production, ammo production, tech-research, almost like Total War. But then their\u00b4s the micromanagement. You gotta do EVERYTHING. From Oil to fuel your ships and planes to the smallest MG-Bullet. You can set everything on auto-management for everybase, but then you only see dozen of ships drivin around, slowing down the game.And since you never know what exactly they do, you never know if everything is done right.This is de-activable in a so called "Arcademode", which supposedly makes it more like TW, you build the mine, it digs so much per month and at the end of the month you have the iron aviable without all this transport hysteria but then their\u00b4s still the battles...They are the most important part of this game and would have a lot of depth but they are soooooooooooooo sloooooooooooooooow.Wanna attack a port? Steer your fleet towards it for ten minutes. You can accelerate and slow down the time, which is helpful, especially since the game drops down to 5fps if you accelerate so high that your units would actually go faster.Now i see why this game only got average 50% from the press. Lucky i only paid 0,79\u20ac for it.I advice you make a widespread research on its gameplay on Youtube about this game first, if you wanna buy it.PS: Just checked out the "Arcade Mode". Had about 30 american torpedo bombers attacking my Chitose aircraft-carrier with a widespread torpedo barrage.Not a single one hit. Because my 15,300 tons aircraft-carrier can now drive and turn around like a speedboat.In the second battle, six english light cruisers sunk my fleet of over 40 ships consisting of Destroyers, U-Boats, Heavy cruisers and Battleships. This seems even more legit if you know that i had the tec of radar supported artillery, which they didnt.

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